Catch-and-dodge arcade
Pop Drop
Drag a glowing catcher through falling pop tokens, avoid hazards, grab time shards, and use one rewarded revive to keep a run alive.
- 35-second rounds
- Time shards
- Rewarded revive
TikTok playable prototypes
Portrait-first HTML5 games by Aaron Coker, built around quick starts, readable feedback, and rewarded-ad moments for TikTok-style testing.
Games in the TikTok folder
Each game is a static portrait bundle with a focused loop, mobile-first controls, local progression or scoring, and a mock rewarded-ad adapter ready to swap for a platform SDK.
Catch-and-dodge arcade
Drag a glowing catcher through falling pop tokens, avoid hazards, grab time shards, and use one rewarded revive to keep a run alive.
Tap-to-pulse swimmer
Tap to pulse a leafy sea sheep through coral gaps, return to a lagoon hub after each run, and track local high scores.
Arena roguelite run
Drag through a rift arena while the warden auto-fires, clear waves, pick run mods, and spend cores in the hangar between runs.
Build notes
The current games are plain HTML, CSS, and JavaScript prototypes. They can be opened locally, zipped for playable testing, or adapted later when the TikTok Minis runtime is available.
Each game uses a vertical shell, touch-first controls, compact HUDs, and fixed-format layouts built for phone screens.
Mock ad flows live behind adapter functions, keeping the gameplay testable while leaving one clean SDK integration point.
Runs feed local scores, upgrades, rescues, or unlock progress so each prototype can grow without changing its core rhythm.
Contact
Use the support page for public contact links, bug reports, privacy requests, and product questions.